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level Up Design 2 Unreal Engine 5 Game

An incredible motivation from Behance in the form of an award for my first work in the direction of Level Design in a previous publication:
level Design Up Unreal Engine 5 Game
In order not to make the posts too long, I will sometimes split into new posts

An incredible motivation from Behance in the form of an award for my first work in the direction of Level Design in a previous publication:
level Design Up Unreal Engine 5 Game
In order not to make the posts too long, I will sometimes split into new posts

This time my ambitions have grown several times and I want to create a realistic world beyond the bounds of a possible representation.
This time I take the level creation more seriously and responsibly.

This time my ambitions have grown several times and I want to create a realistic world beyond the bounds of a possible representation.
This time I take the level creation more seriously and responsibly.

First of all, I look at different pictures on the Internet. I save my favorites to my board miro.com

First of all, I look at different pictures on the Internet. I save my favorites to my board miro.com

Guided by these links, I am doing a rough blocking in Unreal Engine 5
From there I take the best angles
and paint in Photoshop on top and add various elements with a photobash to visually complement the big picture in  head

Guided by these links, I am doing a rough blocking in Unreal Engine 5
From there I take the best angles
and paint in Photoshop on top and add various elements with a photobash to visually complement the big picture in head

A little simplification of life in working with character silhouettes in different poses.
I use https://www.mixamo.com/, load my character into it, this site automatically creates a rig. Then I can apply any animation from the huge mixamo library

A little simplification of life in working with character silhouettes in different poses.
I use https://www.mixamo.com/, load my character into it, this site automatically creates a rig. Then I can apply any animation from the huge mixamo library

As a result, I get approximate concepts for filling the game level with various details, color palette and general composition.

As a result, I get approximate concepts for filling the game level with various details, color palette and general composition.