An incredible motivation from Behance in the form of an award for my first work in the direction of Level Design in a previous publication:
level Design Up Unreal Engine 5 Game
In order not to make the posts too long, I will sometimes split into new posts
This time my ambitions have grown several times and I want to create a realistic world beyond the bounds of a possible representation.
This time I take the level creation more seriously and responsibly.
First of all, I look at different pictures on the Internet. I save my favorites to my board miro.com
Guided by these links, I am doing a rough blocking in Unreal Engine 5
From there I take the best angles
and paint in Photoshop on top and add various elements with a photobash to visually complement the big picture in head
A little simplification of life in working with character silhouettes in different poses.
I use https://www.mixamo.com/, load my character into it, this site automatically creates a rig. Then I can apply any animation from the huge mixamo library
As a result, I get approximate concepts for filling the game level with various details, color palette and general composition.